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Senior QA for Game Studios

Catch the blocker
before your players do.

Bugstruck is a senior-only QA team for game studios. We plug into your Discord and Jira in days, bill only for the hours we actually work, and surface the critical bugs your internal testing stopped seeing a year ago.

LIVEBUG-2451 · wired controller · crash on connectTRACKING…
30+ shipped projects
·Senior engineers only
·Clients on 4 continents
·Forbes 30 Under 30
·Women in Games ambassador
01 — The Problem

Your build worked yesterday. Today it crashes and no one knows why.

If any of this sounds familiar, your internal testing has hit its ceiling.

01

Your Jira backlog grows faster than your team can close it, and nobody knows which tickets are actually critical.

02

Your internal testers stopped finding anything new, yet beta players keep reporting fresh crashes.

03

Programmers lose half a day reproducing a bug that was never described properly.

02 — What's at stake

Most negative launch reviews are not about your game. They are about bugs you could have caught.

On Steam, your launch week sets your rating for years. A controller that crashes the game on a wired connection can cost you a hundred negative reviews in a single weekend, long before anyone judges your design. We find that bug while you can still fix it cheaply.

The kind of bug we hunt: a wired controller that hard-crashes the game the moment a player plugs it in mid-session.
STEAM·LAUNCH WEEK
100negative reviews / weekend

One reproducible launch-day crash, multiplied across a release-weekend player spike.

BUG-2451 · SEV-1 · wired controller · CRASH ON CONNECT
04 — Why us

Why studios pick us over a bigger name

Senior only

Every tester is a senior who has shipped real games. We do not scale through juniors, which makes quality a structural guarantee rather than a promise.

Days, not weeks

We are inside your Discord and Jira within days, with no account-manager layer between your devs and ours.

Real hours only

You pay for the hours we work, not for a tester sitting idle between builds.

Predictive experience

Across 30+ shipped projects we have learned exactly where a given engine and genre break, and we check those spots first.

Studios we've shipped for

Logos go up here as each studio signs off on being named — yours could be one of them.

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Client voices

What studios say about working with us

From indie founders to AA engineering leads, the people who shipped with us, in their own words.

Bugstruck is an invaluable partner that tests with the kind of care and thoroughness you'd expect from an internal team. They don't just find the bugs; they offer proactive suggestions that make the entire project better.
İÇ
İlkay Yasin Çekin
Head of Product · Litio Games · Turkey
Bugstruck understands the language and the needs of engineers. They are thorough, solid and smart.
M
Michal
Lead Engineer · Litio Games · United Kingdom
Fast, adaptable, and professional. Wholeheartedly recommended.
KS
Karol Szczepkowski
Owner & Director · Can Can Can a Man · Poland
Bugstruck is the kind of QA partner that grows with you — they don't just find bugs, they help you understand your game from the outside in. For an indie team still finding its footing, that perspective is genuinely invaluable.
DB
Didem Dincsoy Bozdas
COO · Litio Games · Turkey
Very thorough, with great adaptability to the developers' team and work ethic.
KS
Kacper Szkodziński
Programming Lead · Can Can Can a Man · Poland
Solid QA team with a lot of dedication for testing video games.
UI Developer
Indie game studio · Poland
05 — Dev-ready reports

A bug report your devs can act on in seconds.

Every bug ships with exact reproduction steps, logs, severity and a video clip. Your programmers skip the reproduction phase and go straight to the fix.

SEV-1 BLOCKERBUILD #2451

Game crashes to desktop when a wired controller is connected mid-session

Repro steps
  1. Launch build #2451, load any save
  2. Connect a wired DualSense via USB-C
  3. Open the pause menu → hard crash, no error dialog
[ERR] InputDevice: null handle on hot-plug
at GamepadManager.Rebind() :: 0x0041
LOGS ATTACHED VIDEO 0:14 REPRO 5/5
Platforms

We test where your players play.

PC, Steam Deck and headset — every platform has its own crashes, its own controller quirks and its own edge cases. We cover the hardware your players actually hold.

PC
Steam Deck
PS5 Controller
Xbox Controller
Meta Quest
07 — Process

How working with us looks

Four steps from first hello to dev-ready findings — most projects start within days.

01

Contact

Tell us about your project and your next milestone. We shape the scope around it, from a few hours to full-scale support.

02

Estimation

We send a tailored scope and a time estimate that fits your deadline.

03

Acceptance

Once the plan works for you, we sign and schedule, usually within days.

04

Bughunt

We get to work inside your workflow and deliver clear, dev-ready findings.

Tell us about your project and your next milestone. We shape the scope around it, from a few hours to full-scale support.

We send a tailored scope and a time estimate that fits your deadline.

Once the plan works for you, we sign and schedule, usually within days.

We get to work inside your workflow and deliver clear, dev-ready findings.

10 — Let's work together

Let's work together.

Tell us about your next milestone and we will shape a scope around it, from a few focused hours to full-scale support. One milestone is enough to see the difference in how many blockers we catch.

Senior team replies·< 24H