We started Bugstruck because QA deserved better than button-mashing.
The story
Weronika, Damian and Daniel met as QA specialists and shared one conviction. Good QA is not clicking around a game, it is structured, senior work that hunts the edge cases most players would never imagine. They left, bootstrapped the company on their own savings, and sent dozens of cold emails until the first client said yes in month three. Since then Bugstruck has shipped 30+ projects for studios across four continents, growing on revenue with no outside funding.
Day one
Three senior QA specialists leave their jobs and bootstrap Bugstruck on their own savings.
Month three
Dozens of cold emails later, the first client says yes.
Today
30+ projects shipped for studios across four continents — grown on revenue, no outside funding.
The founders
A senior team, not a body shop
Three senior QA specialists who run every project themselves. No juniors, no account-manager layer.
Weronika Furtak
Founder & CEO
Forbes 30 Under 30 · Women in Games ambassador
Damian Owczarczyk
Co-founder · Senior QA
Senior QA · gamedev veteran
Daniel Pawełko
Co-founder · Senior QA
Senior QA · gamedev veteran
Credibility
Proof, not promises
Forbes 30 Under 30Women in Games ambassadorIVLP alumnaShesnnovation finalistClients in the USA, Canada, Türkiye and South AfricaGrowing interest from studios in Japan and Singapore
How we work
No-bullshit, with empathy
We tell you straight
We tell you straight when something works and when it does not — no corporate euphemisms.
We speak gamedev
Blocker, edge case, build, milestone, defect leakage. We talk like the team you already have.
We prove it, we don't promise it
We back every claim with a number, an example or a real name behind it — never a vague 'highest quality'.
Commitment
We give back to the people coming up behind us
Bugstruck exists because, somewhere, someone took QA seriously. We try to be that for the next people in.
We open the door we wish was open
We mentor people trying to break into games QA — reviewing portfolios, running office hours and answering the questions nobody answered for us.
We back Women in Games
We actively support Women in Games initiatives and the programs working to bring more women into the industry.
We share what we know
Our founder Weronika is a regular speaker at industry events across Europe on what real, senior QA actually looks like.
In the press
People are talking about us
Features, profiles and conversations about the studio. Tap through to read or listen.