About

We started Bugstruck because QA deserved better than button-mashing.

The story

Weronika, Damian and Daniel met as QA specialists and shared one conviction. Good QA is not clicking around a game, it is structured, senior work that hunts the edge cases most players would never imagine. They left, bootstrapped the company on their own savings, and sent dozens of cold emails until the first client said yes in month three. Since then Bugstruck has shipped 30+ projects for studios across four continents, growing on revenue with no outside funding.

Day one

Three senior QA specialists leave their jobs and bootstrap Bugstruck on their own savings.

Month three

Dozens of cold emails later, the first client says yes.

Today

30+ projects shipped for studios across four continents — grown on revenue, no outside funding.

The founders

A senior team, not a body shop

Three senior QA specialists who run every project themselves. No juniors, no account-manager layer.

Weronika Furtak

Weronika Furtak

Founder & CEO

Forbes 30 Under 30 · Women in Games ambassador

Damian Owczarczyk

Damian Owczarczyk

Co-founder · Senior QA

Senior QA · gamedev veteran

Daniel Pawełko

Daniel Pawełko

Co-founder · Senior QA

Senior QA · gamedev veteran

Credibility

Proof, not promises

Forbes 30 Under 30Women in Games ambassadorIVLP alumnaShesnnovation finalistClients in the USA, Canada, Türkiye and South AfricaGrowing interest from studios in Japan and Singapore
How we work

No-bullshit, with empathy

We tell you straight

We tell you straight when something works and when it does not — no corporate euphemisms.

We speak gamedev

Blocker, edge case, build, milestone, defect leakage. We talk like the team you already have.

We prove it, we don't promise it

We back every claim with a number, an example or a real name behind it — never a vague 'highest quality'.

Commitment

We give back to the people coming up behind us

Bugstruck exists because, somewhere, someone took QA seriously. We try to be that for the next people in.

We open the door we wish was open

We open the door we wish was open

We mentor people trying to break into games QA — reviewing portfolios, running office hours and answering the questions nobody answered for us.

We back Women in Games

We back Women in Games

We actively support Women in Games initiatives and the programs working to bring more women into the industry.

We share what we know

We share what we know

Our founder Weronika is a regular speaker at industry events across Europe on what real, senior QA actually looks like.

Worked with

Studios we've shipped for

A few of the studios we’ve partnered with on QA.

Let's work together

Work with the founders directly.

No account managers, no hand-offs. Tell us about your next milestone and you’ll be talking to the people who run the tests.